Gamer Sues Fortnite and Minecraft Creators Over Alleged Addiction Fueling
Gamer Sues Fortnite and Minecraft Over Addiction Claims

A significant legal case has emerged in the United States, where a video game player is suing the creators of two of the world's most popular titles, Fortnite and Minecraft, alongside technology giant Microsoft. The plaintiff, Cayden Breeden, alleges that these companies deliberately fostered his gaming addiction through products designed to create psychological dependence, leading to severe personal consequences.

Legal Action Over Alleged Negligence and Fraud

The lawsuit, which spans fifty-six pages and was filed in the New York Southern District Court on January 23, 2026, accuses the defendants of negligence and fraud. Breeden contends that the companies engaged in what he describes as "deceptive, unfair, immoral, and reckless" business practices. Central to his claim is the argument that the games lack adequate safeguards to prevent addiction, despite known risks associated with excessive use.

According to the legal complaint, the litigation aims to hold each defendant accountable for failing to warn players and for choosing to implement programming that allegedly both caused and amplified these risks to boost corporate profits. Breeden asserts that he is "incapable of restraining his own usage" and that his gaming habits have become "compulsive and disordered."

Withdrawal Symptoms and Personal Impact

The lawsuit provides detailed accounts of the plaintiff's experiences, claiming that Breeden exhibits withdrawal-like behaviours when he does not play the games. These manifestations include anger, destruction of property, compulsive and antisocial behaviour, as well as significant sleep disturbances. The legal documents state that his gaming addiction has had an "ongoing and significant impact on his life and well-being."

Breeden is seeking compensation for multiple damages, including pain and suffering, emotional distress, medical expenses, and attorney's fees. The lawsuit specifically mentions "severe injuries sustained because of Plaintiff's use of Defendant's video game products" as grounds for these claims.

Growing Trend in Gaming Litigation

This case represents part of a broader trend in legal actions against video game developers. In recent years, there has been an increase in lawsuits focusing on features such as loot boxes and other game mechanics that reward players for frequent and continued play-time, which critics argue are designed to create addictive cycles.

Another notable case from last year involved Shirley Baggaley, who sued on behalf of her minor child in the U.S. District Court for the District of New Jersey. That lawsuit named Microsoft, Epic Games, Mojang, and the Roblox Corporation as defendants, alleging that a growing number of children and teenagers are becoming addicted to games engineered to hold attention for extended periods.

Allegations Regarding Children and Data Tracking

The Baggaley lawsuit further claims that game companies are illegally tracking children's gaming activity and using this data to develop algorithms that push advertisements and in-game purchases toward younger players. According to the legal filing, her son began playing games at three years old and has become increasingly addicted as he entered his teenage years.

The complaint states that the child has used video games at an "increasing, uncontrollable, compulsive, and/or addictive pace," with the addiction allegedly beginning with the defendants' products. Reported consequences include social withdrawal, excessive cursing, poor academic performance, and disrupted sleep patterns.

As these legal battles unfold, they raise important questions about corporate responsibility, consumer protection, and the psychological impact of modern gaming design. The Independent has reached out to the defendants for comment regarding these allegations.