Castlevania: Belmont's Curse, launching in October, marks the return of Konami's dormant series to its 2D side-scrolling roots. Set 23 years after 1989's Castlevania 3, the game places players in the boots of Rose, Trevor Belmont's daughter, as she navigates demon-infested Paris in 1499. The game features a boss fight against Joan of Arc, a surprising addition to the mythical roster.
Reviving a Classic with Modern Twists
Konami partnered with Evil Empire, the team behind Dead Cells, to develop Belmont's Curse. Producer Tsutomu Taniguchi noted the pressure of reviving a beloved series: "When I started making this game, I felt a lot of pressure, because this is a series that I played a lot when I was a child." The collaboration began with a cold email about a Castlevania DLC for Dead Cells, leading to the full game.
The whip mechanic has been retooled for modern gameplay. Players can use it to hoist themselves, propel toward enemies, and ricochet off targets. Bérenger Dupré, marketing director at Evil Empire, explained: "It was a long journey to find the right balance between familiarity and innovation." The team included both veteran Castlevania fans and younger players who grew up with games inspired by the series.
Forgiving Progression and Unique Bosses
Belmont's Curse offers a forgiving difficulty curve. Killing regular enemies earns XP, increasing attack and defense stats, making boss fights more manageable. Upon death, players lose no progress. Defeated bosses are sealed into tarot cards as arcana spells, which can be powered up by completing challenges. For example, killing 20 enemies with the "cursed flame" transforms a fireball into a raging inferno.
The game's bosses include Medusa and Death, but the standout is Joan of Arc. Creative director Emmanuel Nouaille said: "We made almost a shonen anime version of Joan of Arc. It was important to add something linked to Paris." Konami embraced the idea, turning the French saint into a "badass shonen warrior." Nouaille added: "It's something we wouldn't dare try as French people, but in Japan, she's just a character."
Cultural Fusion and Puzzle Elements
Castlevania has always been a Japanese love letter to European horror, blending Mary Shelley's works with anime melodrama. Taniguchi noted: "Working with the French team has been really fun. It was a challenge to think about what we need to evolve, but it felt right to work with a French team." Dupré added: "The French are really Japanese nerds. We grew up with Japanese animation, so despite our differences, we feel super close to Japanese culture."
The game includes puzzle-solving elements, such as text-based riddles and map drawings, to locate bosses or hidden paths. The demo serves as an intro, but the full game expands beyond Paris. Nouaille teased: "The scope is wider and more complex. The enemy, the territory, everything changes. The rules are different, and the danger is more urgent."
Castlevania: Belmont's Curse releases on October 15.



