Three Indian Sisters Jump to Deaths After Parents Confiscate Phones Over Game Obsession
Sisters Die After Parents Take Phones Over Korean Game Addiction

Three Teenage Sisters Leap to Their Deaths After Parents Remove Phones Over Gaming Obsession

In a devastating incident that has shocked the community, three young sisters in India jumped to their deaths from the ninth floor of their apartment building after their parents confiscated their mobile phones. The tragedy, which occurred in the early hours of Wednesday morning in Bharat City, Ghaziabad, is believed to be directly linked to the teenagers' extreme addiction to a Korean online mobile game.

Desperate Parents Unable to Prevent Fatal Plunge

The sisters, identified as Pakhi, 12, Prachi, 14, and Vishika, 16, gathered on their balcony around 2am before tragically jumping one by one. Their parents, alerted by the commotion, desperately tried to break through a locked balcony door but arrived too late to save their daughters. Neighbors reported hearing screams that echoed through the street, but the girls had already fallen to their deaths.

Police investigators revealed that the parents had recently restricted the girls' screen time due to concerns about their gaming habits. This intervention appears to have triggered the fatal decision. The teenagers had reportedly stopped attending school nearly two years earlier, becoming "highly addicted" to the unnamed Korean mobile game that dominated their lives.

Chilling Eight-Page Note Reveals Gaming Obsession

In the aftermath of the tragedy, the heartbroken parents discovered an eight-page note left by their daughters that provided disturbing insight into their mental state. The handwritten message contained explicit references to their obsession with Korean culture and gaming, with passages that read: "How will you make us leave Korean? Korean was our life, so how dare you make us leave our life?"

The note continued with even more troubling declarations: "Now we are convinced that Korean and K-Pop are our life. We didn't love you and family as much as we loved the Korean actor and the K-Pop group. Korean was our life." Police are currently examining the girls' phones and diaries to determine the exact nature of the game that consumed their attention.

Family Dynamics and Pandemic Isolation Intensified Crisis

The tragic note revealed additional family tensions, particularly regarding the sisters' relationship with their fourth sibling, Devu. The girls wrote that their parents prevented them from sharing their gaming obsessions with Devu, instead introducing her to Bollywood entertainment. "You introduced her to Bollywood, which we hated more than our lives," the note stated.

This division led the sisters to declare: "We separated Devu from ourselves and told her that we are Korean and K-Pop, and you are Indian and Bollywood." Investigators believe the COVID-19 pandemic significantly intensified the children's isolation and gaming habits, creating a perfect storm of psychological vulnerability.

Broader Cultural References and Parental Grief

Beyond their Korean game obsession, the eight-page letter listed various other cultural figures that captured the sisters' attention, including Peppa Pig, Ariel from The Little Mermaid, and Elsa from Frozen. These references suggest a broader pattern of escapism through media consumption that became dangerously all-consuming.

The girls' final message included a simple but heartbreaking apology: "Sorry, Papa." Their grieving father, Chetan Kumar, expressed unimaginable sorrow in the aftermath, stating: "Neither a parent nor a child should experience this. Children shouldn't be allowed to play such games. I would never have allowed them if I had known."

Local authorities continue to investigate the precise circumstances surrounding this tragedy, examining how gaming addiction, family dynamics, and pandemic isolation converged with such devastating consequences. The case has sparked urgent conversations about digital addiction, parental monitoring, and mental health support for vulnerable teenagers in an increasingly connected world.