Bethesda has officially revealed the full title of The Elder Scrolls 6 during a short video celebrating the studio's 40th anniversary, confirming long-held fan theories. The game will be called The Elder Scrolls 6: Sentinel.
The announcement comes after years of speculation and little substantial information about the long-awaited role-playing sequel, which was first teased in 2018. Xbox previously warned that the game would not be released until 2028 at the earliest, with some suggesting it could arrive in 2029 or later.
Title Reveal Confirms Setting
In the anniversary video, series director Todd Howard said: 'Everybody's always asking about Elder Scrolls 6. And we thought… given the moment, what a perfect time to tell you what The Elder Scrolls 6 is actually called.'
The name drop was less of a surprise to some fans, who had already deduced the subtitle in August when Xbox boss Asha Sharma hinted that it was eight letters long. The Elder Scrolls series has a history of naming its sequels after in-game locations, with The Elder Scrolls 5: Skyrim named after the northern region of Tamriel.
The title reveal confirms that The Elder Scrolls 6 will be set in Sentinel, one of the kingdoms of Hammerfell, a desert region. This aligns with an artwork leak from 2024 that indicated Hammerfell as the game's setting. Hammerfell previously featured in the 1998 spin-off The Elder Scrolls Adventures: Redguard, but the new game will mark many fans' introduction to the region.
Development Challenges
Bethesda's announcement suggests progress on the game is going well, and it may be properly showcased in the future. A reveal at The Game Awards 2026 in December is possible, though Microsoft may save it for its summer showcase next year.
The Elder Scrolls team was affected by Microsoft's recent layoffs, with more than 50 employees let go over the summer, including veterans who had worked on the series since 2002. Anonymous employees expressed concerns about potential delays and crunch periods, stating: 'There is a fear that we are going to be replaced by cheaper, contracted labour, or we will hire folks to replace them that will need to be onboarded (our tools are proprietary, other devs aren't going to know how they work) resulting in more delays, and we'll need to crunch to make up the time.'