Big Walk, the new multiplayer game from the creators of Untitled Goose Game, has been praised as one of the best co-op titles of the year, earning a 9/10 in a recent review.
Instead of following up with a direct sequel to their 2019 indie hit, House House has crafted a game focused on companionship and helping others, a stark contrast to the mischief of their previous title. The game is set on an island inspired by the Australian outback, reflecting the studio's origins.
A Co-op Experience That Demands Communication
Big Walk is a multiplayer-only game, supporting up to 12 players online, and its core appeal lies in social interaction. However, unlike many 'friendslop' games, it offers structured gameplay with puzzles and traversal challenges that require genuine cooperation.
Players control avatars resembling '70s drinking bird toys, which the review notes as visually unappealing, but the game's clever design shines through. The world is not procedurally generated, and puzzles adapt based on group size, encouraging players to form chains or use physics to solve obstacles.
Innovative Puzzle Design
The game's proximity chat system is central to its mechanics, often splitting players up and forcing them to devise new ways to communicate, such as using whiteboards or binoculars. This integration of communication and gameplay is described as largely unheard of in laidback games.
Exploration is another key pillar, with no hints or on-screen indicators, but well-designed vantage points guide players. The game features a faint story and a notable final section, culminating in an experience that feels innovative and fresh.
In summary, Big Walk is a deceptively innovative co-op game that encourages communication and group problem-solving in an engaging, laidback manner. Its pros include clever puzzles, required teamwork, and a well-designed world, while cons are the off-putting character designs and reliance on proximity chat. The game is available on PlayStation 5, Nintendo Switch 2, and PC, priced at £15.49.



