PS6 Leak Hints at 4K 120fps Gaming with Ray Tracing
PS6 Leak Hints at 4K 120fps Gaming with Ray Tracing

According to industry insider Moore's Law is Dead, the PlayStation 6 will reportedly support 4K resolution at 120 frames per second. The podcaster claims that Sony is designing the console for televisions that will have 120Hz as standard for the foreseeable future.

While the raw performance numbers may show only modest improvements in rasterisation over the PS5, the PS6 is expected to be significantly more capable in ray tracing and AI processing, by a scale of 'hundreds'. The console is also rumoured to support PSSR 3, an upscaling technology not available on the PS5, allowing games to run at lower internal resolutions and be upscaled to 4K without substantial quality loss.

Despite ongoing RAM supply issues that led to speculation of a delay to 2028 or 2029, Moore's Law is Dead suggests Sony is still targeting a late 2027 or early 2028 launch. He argues that the consoles were designed years ago, with launch windows tied to contracts with AMD and TSMC, and that paying extra for RAM in the first six months is not worth delaying the release.

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The PS5 and Xbox Series X|S launched in 2020 despite the Covid-19 pandemic, serving as a precedent for sticking to launch dates despite increased costs. Sony has not officially announced the PS6, while Microsoft has teased its next console, currently codenamed Project Helix, which will support both PC and native Xbox games.

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