Game Freak's latest release, Beast Of Reincarnation, is a visual showcase for the studio, but its engaging combat is undermined by a mundane narrative and missing accessibility features.
Graphics and Combat Shine
The game's post-apocalyptic Japan is beautifully detailed, with nature reclaiming human civilization. This visual leap challenges the notion that Pokémon's flat graphics stem from a lack of talent, suggesting instead that time and budget are the constraints. The combat is a departure from Game Freak's usual 2D fare, blending Soulslike elements with the flow of Capcom's upcoming Onimusha revival.
Players must master parrying to manage stamina and stagger enemies, opening instant-kill opportunities. The canine companion Koo is central to combat, using Florescence Points for special attacks and providing invaluable support in battles. The skill tree offers extensive customization, allowing for varied playstyles.
Story and Pacing Issues
While combat remains consistently enjoyable, the story fails to captivate. Protagonist Emma's quest is bogged down by uninteresting lore and a lack of compelling characters, with Koo being the only endearing presence. The game's pacing suffers as boss fights are recycled and exploration becomes linear, making the 23-hour campaign feel padded.
Accessibility and Verdict
Notably, the game offers no accessibility options beyond autotargeting, with tiny, unadjustable subtitles. Despite these flaws, it stands as Game Freak's best non-Pokémon project since 2005's Drill Dozer, hinting at promise for next year's Pokémon Winds and Waves. Score: 7/10



