Control Resonant review – an ineffective remedy
Control Resonant review – an ineffective remedy

Control Resonant, the sequel to 2019's Control from Remedy Entertainment, trades precise gunplay for shallow melee combat, resulting in a repetitive experience that scores 5/10. The game, released on 24th September 2026 for PlayStation 5, Xbox Series X/S, and PC, continues the shared universe with Alan Wake but introduces a new lead character and a focus on close-quarters fighting.

A Shift in Combat

Unlike the original game's Metroidvania-style exploration and ranged combat, Resonant is built entirely around melee. Players choose from different weapons that alter power, speed, and range, but combos are simplistic, reducing tactical depth. There is no parry or block, only a dodge move that can set up a counter if timed correctly. A stagger meter allows for finishing moves, which increase dominance and temporarily boost power, though skipping the finisher causes enemies to drop more health—a neat tactical trade-off.

The combat feels more like a Diablo-style buff system, with a pulled-out camera and dozens of enemies on screen. Upgrades and abilities, including shields and summons, do little to change the flow of battle. Boss battles are visually striking but drag on as damage sponges, long after the player has figured out the solution.

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Weirdness and Exploration

Resonant improves on the original's tendency to talk about weirdness without showing it. Kaleidoscopic effects, upside-down worlds, and gravity manipulation—reminiscent of Gravity Rush—are impressive. The game features large areas for secrets and side quests, with an elevate ability that allows floating, double jumps, and dodges for substantial vertical and horizontal movement. However, without the Metroidvania structure, there is less incentive to explore.

The story follows Dylan, the antagonist from the first game, who wakes from a coma as the Hiss takes over New York City. His redemption arc is straightforward and unambitious, a departure from Remedy's usual pretentious storytelling but also less inventive.

A Disappointing Sequel

Remedy deserves credit for not making a lazy sequel, but Resonant dilutes the best elements of its predecessor. For a game obsessed with being weird, it is dull for much of its overlong runtime. In a crowded year, it fails to stand out, and Remedy's best game remains the original Control.

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