Battlefield 6 Update 1.4.1.0 Patch Notes: Season 4 Adds Biggest Map Yet
Battlefield 6 Update 1.4.1.0 Patch Notes for Season 4

Battlefield 6 Season 4 has launched on PlayStation 5, Xbox Series X|S, and PC, bringing the game's largest map yet, naval warfare, and a host of new weapons. The new Tsuru map features small islands with luxury apartments, an empty volcano, and an air base. To complement the naval focus, Battlefield Studios has implemented a new wave system for more realistic water effects.

Major Changes in Update 1.4.1.0

The update introduces broad water gameplay improvements, making swimming, resurfacing, dragging and reviving, underwater visibility, parachute deployment near water, and water interactions more consistent. Player movement has been tightened with improvements to sliding, mounting, squad spawning, ziplines, and soldier presentation. Vehicles now interact more naturally with water, with improved visual feedback for boats, ground vehicles, and amphibious vehicles, plus more realistic helicopter rotor wash effects on vegetation.

Menus and HUD elements have received a clarity pass, improving how Challenges, Rewards, Loadouts, Store purchases, Player Profile stats, Hit Feedback, Kill Indicators, and Underwater Spotting Information are displayed. Portal creators gain new tools and fixes across the SDK, Rules Editor, Spatial Editor, custom modes, M-COM behaviour, Bomb actions, team settings, and publishing flow. Audio feedback has been improved across vehicles, stationary weapons, sea movement, underwater moments, Battle Royale insertion, and Obliteration. REDSEC and Ranked Battle Royale have received polish to improve match flow, scoring, and navigation.

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Detailed Changelog

Player

Slide activation now requires a slightly higher movement speed, reducing unintended triggers. Sliding no longer retriggers if the crouch hold input remains held after an initial slide, and no longer triggers when landing from a fall or jump if the crouch hold input was released before touching the ground. Soldier visual effects while swimming and resurfacing have been updated. Spawning on a squad mate in crouch stance now deploys the player in crouch stance as well. The soldier no longer slowly blends into position after mounting an object. Weapon attachments are less likely to appear floating when using soldier skins. Zipline and flash effect animations now behave as intended while spectated in first-person.

Swimming has been revamped with reworked animations, updated physics, improved wave behaviour, and support for Drag and Revive in water. Aim assist now fully supports enemy targets while swimming. Fall damage is slightly reduced when falling into shallow water. Parachutes deploy as expected when nearing the water surface. Players can now drag and revive squad mates in water and spawn on squad mates swimming in deep water.

Vehicles

Helicopter rotor wash now affects vegetation more realistically. Tank driver aiming behaves more consistently between third-person and first-person scoped views when aiming upwards on steep slopes. Visual effects of boats, amphibious, and ground vehicles interacting with water have been improved. Vehicle zoom behaviour now correctly follows the player's "Toggle Zoom" setting after spawning.

Gadgets

Aiming with the Incendiary Airburst Launcher in third-person no longer causes the optic to disappear. Launchers that discard their tubes continue to reload even if not the active weapon. RPG detonations underwater no longer create dirt impact effects. The EOD Bot Arm and Sledgehammer can no longer be used while swimming. The MAS 148 Glaive can no longer lock onto vehicles through rocks or cliffs. The Sledgehammer can no longer be used for quick swings while swimming.

Weapons

Muzzle visual effects align correctly when using the Compensator attachment on the UMG-40, SCW-10, and PW5A3. Projectile behaviour when interacting with water has been updated: bullets lose damage while travelling through water and may deal no damage after travelling far enough underwater. SS26 Incendiary Rounds no longer ignite the ocean floor when fired underwater.

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Maps & Modes

Adjusted objects near Objectives B, C, and E on Railway to Golmud to prevent players from getting stuck. Commander Tactical Advice has returned to Obliteration and Tactical Obliteration, working alongside Player-Placed Tactical Advice. Commander attack markers now only appear on M-COMs while the team is carrying the bomb. Operation Firestorm Team Death Match spawn points have been adjusted to prevent spawning inside objects.

UI & HUD

Battle Pass points and path text no longer overlap on the End of Round screen. Bomb Carriers in Obliteration no longer receive a "Bomb Dropped" notification instead of "Terminated" after being eliminated or when the bomb times out. Category icons appear correctly in the Challenges menu during gameplay. Challenge reward icons appear correctly when unlocked during gameplay. Corrected a typo in the description for the "Mercy Stroke" weapon package. Improved readability of the Anti-cheat watermark. Incoming hit radial blur has been reduced near the screen centre and now attenuates more towards the screen edges. Increased the size of the bomb icon in Obliteration HUD. Interior map details appear correctly on the minimap. Kill indicators expand outwards and fade out faster. Magazine attachment indicator alignment improved when customising the M/60 and SL9. Main menu tiles remain visible as intended when returning after a match. Muzzle attachment indicator alignment improved when customising the DB-12 with no muzzle attachment and the Vz.61. PP-19 weapon tags appear correctly in the front end. Resolved an occasional client-side crash that could occur when the tutorial system updated. Responding to "Quick Message" notifications no longer triggers in-game actions. Reward icons for Season 2 and Season 3 Hardware Assignments now appear correctly. Reward icons appear correctly in in-game challenge completion notifications. Selecting an empty statistics slot in the Player Profile now takes players to the intended location. Sight attachment indicator alignment improved when customising the RPK-74M and M39 EMR with Iron Sights. Spotting is blocked while underwater; players can no longer spot enemies while deep underwater, and spotted players are cleared from the world and minimap when they dive. The "Backwoods Battler" and "Chemical Agent" character skins now display correct icon artwork. The Bomb Timeout timer on the Bomb Carrier HUD in Obliteration updates correctly. The Challenges button has been removed from the in-game attachment screen to prevent UI overlap. The crosshair displays correctly when aiming the Defibrillator at a revivable teammate. Filter selection on the Season Stats page no longer resets when switching between seasons. The LTLM II Portable Laser Designator crosshair appears correctly after redeploying. The pre-game lobby background video no longer gets stuck after opening and closing the pause menu. Tutorial prompts no longer remain on screen after redeploying or being eliminated.